![]() I had to re-design quite a few times to make everything fit. The Object / Network slots on this map are all used for hungry demons and fuel for firepower. This is not my first map, and trust me that I spent more time working on it then a 'normal' person should. Machine Room (Lobby) - Music Theme: Industrial Each zone has it's own themes and inside the themes the songs are selected at random. The entire soundtrack is played on the map. ![]() They are not randomly thrown around but play a centerpiece role in their respective arenas. You do not have to repeat any of the battles, but you can if you want to!Įach weapon available in SnapMap can be found on the map. Each battle can be played again, arenas are only safe for 5 minutes after a victory. ![]() The order of their spawn, their facing, their spawn point is carefully though over and tested. My map has 196 hand placed demons (by the use of single demon spawners), each taking part in an extensively designed arena battle. This means that it is not linear, but mind your step! Zones are not on the same difficulty level, going into the higher threat level ones will be unforgiving unless you are really skilled. The map is called Trinity because it contains three themed zones with their own distinct style, demon selection and musical theme. It took many tries to even publish a map with this much hand placed content but finally after ~80 hours in SnapMap it's done. My goal was to push the limits of what is possible with SnapMap, and I've done everything I've known possible. Trinity is a map that builds on the same principles that I believe make the Doom campaign great: fun powerups, large arenas with lots of space for movement, legions of demons and showers of loot! Tags: #buildlikehell, #all weapons, #demon legion, #coop, #brevi ![]() You liked the single player campaign and wish there was a map similar to that in SnapMap? Look no further!
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